Elders who don't have the Active trait may react with shock if the Rocket runs near them while doing this interaction. Interaction- Run Around (autonomous): Raises child skill Motor and gives Fun Need.Moodlet Replacement- Active Antsy negative moodlet is Bored instead of Tense.Moodlet Replacements- Energy Low and Very Low are Angry instead of Uncomfortable.Moodlet Replacements- Fun Low and Very Low are Bored instead of Tense.Decay Modifier- Energy Need decays at 0.75 of normal rate.Autonomy (general)- More likely to do exercise interactions (uses autonomy from Active trait).Character Values (Parenthood)- Loses some Responsibility when the trait is added in live mode (e.g.It gives an Inspired moodlet which changes the walkstyle to Jog and chooses an autonomous music interaction to perform if an instrument is available.
Once they do, this interaction should trigger fairly frequently, particularly if Fun Need is low.
Success results in listeners making a mess and not autonomously cleaning while the moodlet they're given is active.
Interaction- Play Quiet Game (non-autonomous): Target another sim and pick what all child sims participate in the game.Autonomy (general)- More likely to do mischief interactions.Friends with the "Monster Under the Bed" by default.Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode).Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g.